Substance Designer

Personal fan art to gain more experience working with Substance Designer.

As a hardcore Half-Life fan I recreated some material/textures from the first Half-Life game. Created in Substance Designer and rendered in Marmoset Toolbag.

Half-Life is a first-person shooter video game developed by Valve in 1998.
Entrance hall in black mesa used as texture reference
Concrete wall
Linoleum floor
Ceiling texture
Concrete wall with decal stripes