Machinery

Work I’ve done for Little Chicken Game Company as Art Director.
My main responsibilities included creating the overall visual style.
These machinery 3d models are used as proof of concept to define the visual style of the machinery used in project “Craft” which is a simulation tool made with Unity.

The machines are modeled in 3dsmax and textured with Substance Painter.
Exported and rendered inside the Unity engine using physically based rendering.

machinerypress_01 machinerypress_02 machinerypress_03 machinerypress_04 machinerypress_05 machinerywireframe

Created Substance smart materials for the development team to maintain cohesion.

Created Substance smart materials for the development team to maintain cohesion.

machinerydrill_01 machinerydrill_02

machinerydrill_03 machinerydrill_04 machinerydrill_05 machinerydrill_06