
My name is Rutger Stegenga and I’m an art director with more than 12 years of experience in the game industry.
I’ve worked in many areas of game development, including: 3d modelling, texturing, lighting, materials, shaders and particles. Besides my artistic skills I also have a strong technical knowledge of game engines.
I’d like to thank you for taking a look at my work. I hope you enjoy looking as much as I’ve done creating them.
Contact
Skills
Art Direction
3D Modeling
3D Visualization
Environment Modeling
Hard Surface Modeling
UV Mapping
Texturing
Lighting
Visual Effects
Shaders
Particle Effects
User Interfaces
Software Expertise
![]() |
Blender | ![]() |
3ds Max | ![]() |
Maya |
![]() |
ZBrush | ![]() |
Substance Painter | ![]() |
Substance Designer |
![]() |
Photoshop | ![]() |
Illustrator | ![]() |
Marvelous Designer |
![]() |
Unity | ![]() |
Unreal |
Productions

Title | Blitz-GT (Working title) |
Year | TBA (In production) |
Role | Art Director |
Company | Little Chicken Game Company |

Title | Traffic Jams |
Year | 2021 |
Role | Art Director |
Company | Little Chicken Game Company |

Title | Birthplace – Save The Rainforest |
Year | 2020 |
Role | Art Director |
Company | Little Chicken Game Company |

Title | Track Lab |
Year | 2018 |
Role | Art Director |
Company | Little Chicken Game Company |

Title | Marvel’s Avengers |
Year | 2017 |
Role | Lead Artist |
Company | Nixxes |
Experience
Art Director at Little Chicken Game CompanyAmsterdam, Netherlands |
2008 – 2021
|
|
Lead Artist at NixxesUtrecht, Netherlands |
2017
|
|