About

My name is Rutger Stegenga and I’m an art director with more than 12 years of experience in the game industry.
I’ve worked in many areas of game development, including: 3d modelling, texturing, lighting, materials, shaders and particles. Besides my artistic skills I also have a strong technical knowledge of game engines.

I’d like to thank you for taking a look at my work. I hope you enjoy looking as much as I’ve done creating them.

Contact

Skills

Art Direction
3D Modeling
3D Visualization
Environment Modeling
Hard Surface Modeling

UV Mapping
Texturing
Lighting
Visual Effects
Shaders
Particle Effects
User Interfaces


Software Expertise

Blender 3ds Max Maya
ZBrush Substance Painter Substance Designer
Photoshop Illustrator Marvelous Designer
Unity Unreal    

Productions

TitleBlitz-GT (Working title)
YearTBA (In production)
RoleArt Director
CompanyLittle Chicken Game Company

TitleTraffic Jams
Year2021
RoleArt Director
CompanyLittle Chicken Game Company

TitleBirthplace – Save The Rainforest
Year2020
RoleArt Director
CompanyLittle Chicken Game Company

TitleTrack Lab
Year2018
RoleArt Director
CompanyLittle Chicken Game Company

TitleMarvel’s Avengers
Year2017
RoleLead Artist
CompanyNixxes

Experience

Art Director at Little Chicken Game Company

Amsterdam, Netherlands

2008 – 2021
  • Providing consistent and clear visual vision, direction and feedback across the art development.
  • Create in-game assets and visualize other important elements that set the visual bar for quality.
  • Developing style guides and reference materials for new content to provide the art department.
  • Working closely with all design and programming to implement a cohesive visual style.
  • Leading and mentoring other artists within the team of artist.
  • Help maintain as well help grow the art production pipeline.
Lead Artist at Nixxes

Utrecht, Netherlands

2017
  • Working closely with the art director and other artists to ensure that environments and assets match quality bar and vision for the project.
  • Ensure that art assets are performant and fit within their memory budgets.
  • Leading and mentoring other artists within the art department as needed.