Artwork created for “Traffic Jams”, a VR game for Oculus, Steam and PlayStation launched in April 2021.
“In a world without traffic lights, one reigns supreme. Step onto the crossroads as the world’s worst traffic controller to keep traffic flowing in the face of outrageous events and flagrant road rage.”
I was responsible for creating the visual style and direction for Traffic Jams.
At the beginning of the project I setup the art style, render pipeline and developed art benchmarks for creating content. During production I managed and coached a team of artist to ensure that the art assets match the quality and visual identity of Traffic Jams.
Besides establishing the look & feel of the game I worked on several technical related tasks to help out and support the art department. Including creating modular materials for the city assets and visual effects throughout the game.
Finally, Developing for VR and especially for the Oculus Quest platform requires strict asset management. Managing and optimizing polycounts, textures, materials, draw calls and overdraw are key to fit within their budgets and keep up the overall performance. This was important to keep in mind while working closely with the design and programming department to achieve a cohesive style and make sure we deliver the same quality and experience across all platforms.