About

Experienced UX/UI designer with a strong background in both app and game development. I bring over 15 years of hands-on experience, combining creative direction with technical execution.

Skilled in 2D and 3D design for visualizations and branding, I help transform ideas into polished, user-focused digital experiences.

Known for bridging the gap between design and development teams, ensuring smooth integration and implementation of visual concepts into final products.

Contact

Skills

User Experience
Interface Design
2D/3D Design
Visual Effects & Animations

Branding & Identity
Design Systems
leadership Mentoring & Coaching


Software Expertise

Figma Illustrator After Effects
LottieFiles React Native Git
Blender Substance Designer Unity

Productions

TitleBlitz GT
Year2022
RoleArt Director
CompanyLittle Chicken
PlatformSteam

TitleTraffic Jams
Year2021
RoleArt Director
CompanyLittle Chicken,
Vertigo Games
PlatformOculus & Steam VR

TitleJungle Heroes!
Year2020
RoleArt Director
CompanyLittle Chicken, Studio Birthplace
PlatformAndroid & iOS

TitleTrack Lab
Year2018
RoleArt Director
CompanyLittle Chicken
PlatformPlaystation VR

TitleMarvel’s Avengers
Year2017
RoleLead Artist
CompanyNixxes & Crystal Dynamics
PlatformPC, Xbox & Playstation

Experience

Senior UX/UI Designer at Alfen

Almere, Netherlands

2023 – present
  • Developed and implemented Figma design systems across multiple business segments to drive efficiency and visual consistency.

  • Delivered custom UX/UI designs for mobile apps, web platforms, and embedded software, tailored to each product’s needs.

  • Collaborated closely with development teams, providing guidance to ensure seamless design integration and technical alignment.

  • Championed the role of design and design thinking within a highly technical organization, helping shift the perception of design as a strategic driver in digital product development.

 

Art Director at Little Chicken Game Company

Amsterdam, Netherlands

2008 – 2023
  • Providing consistent and clear visual vision, direction and feedback across the art development.

  • Create in-game assets and visualize other important elements that set the visual bar for quality.

  • Developing style guides and reference materials for new content to provide the art department.

  • Working closely with all design and programming to implement a cohesive visual style.

  • Leading and mentoring other artists within the team of artist.

  • Help maintain as well help grow the art production pipeline.

Lead Artist at Nixxes

Utrecht, Netherlands

2017
  • Working closely with the art director and other artists to ensure that environments and assets match quality bar and vision for the project.

  • Ensure that art assets are performant and fit within their memory budgets.

  • Leading and mentoring other artists within the art department as needed.