Yoshinami

Work I’ve done for Little Chicken Game Company as Art Director.
My main responsibilities included creating the overall visual style in-game together with the creators of the Yoshinami IP, This Is A Robot.

Except for the Yoshinami Units aka “Namis” I created most of the 3D models and visual effects like shaders and particles. Models are created in 3dsmax and textured in Substance Painter. Shaders are created with shader forge and particles with shuriken inside Unity.

Below you can find some renders and footage of the work I’ve done for the project.

Copyright Little Chicken Game Company & This Is A Robot.

Player and enemy shell modelled in 3dsmax and painted with Substance Painter

Player and enemy shell modelled in 3dsmax and painted with Substance Painter

ingame 360 capture.

Yoshinami City

Yoshinami City used for menu/hub background scene.

Yoshinami City

Visuals effects added inside the Unity engine. For example the neon sign particles and a custom shader for the window lights.

Battle Arena modelled in 3dsmax. Texture atlas created in photoshop and added extra shading with vertex colors in 3dsmax.

Battle Arena modeled in 3dsmax. Texture atlas created in Photoshop and added extra shading with vertex colors.

Yoshinami Battle Arena

Battle Arena with visuals effects inside Unity.

Yoshinami

In-game screenshot without interface elements.

Yoshinami

Close camera shot of the battle.

Yoshinami

First Round

Yoshinami

Water element particle effect

Air Element effect

Air element particle effect

Yoshinami

Earth element particle effect

Yoshinami

During battle

Early prototype concept renders

Battle Arena First Prototype Battle Arena Second Prototype

Latest in-game footage which displays the game in final form as of today.